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COME PLAY IN OUR WORLD

Terra virtua is an AR and VR entertainment platform encompassing a unique social hub within a persistent 3D world delivered over three main phases:

# PHASE 1

AR, PC and VR Digital
Collectibles Experience
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# PHASE 2

VR Entertainment Platform
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# PHASE 3

A comprehensive content creation and editing tool for user-created content
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Watch an Introduction to Terra Virtua

The home of immersive entertainment

The Terra Virtua ecosystem will offer users access to four major “pillars” of experiences

DIGITAL COLLECTIBLES

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REALTIME
SOCIAL AR/VR

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INTERACTIVE ENTERTAINMENT AND EVENTS

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USER CREATED CONTENT

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THE PLATFORM

The fully developed Terra Virtua Platform will be an unparalleled social experience, a massive collection of gaming worlds, and a place where everyone can create, buy, sell, and trade unique and collectible VR/AR creations. Besides the best curated VR games, other experiences including team and group activities, live events, eSports, and marketplaces are just a few of the options available in this amazing virtual world. Terra Virtua is the platform for VR games, events and social activities, with a user experience designed specifically for virtual reality. 

THE MIXED REALITY APP

Terra Virtua doesn't end when the VR headset is removed. The Terra Virtua Mobile App connects to Terra Virtua even when you're on the move, ensuring you have access to your favorite virtual world: games, collectibles, friends, even events...anytime, any place.  Initially launched as a way to view and share virtual goods and collectibles in an Augmented Reality environment, Terra Virtua Mobile  will evolve over the coming months into a robust application providing access to Casa Virtua (your "virtual home") and a way to enjoy many of the features and experiences you'll know and love in the full VR world of Terra Virtua.

The Team

Gary Bracey Chief Executive Officer read more...

A BAFTA-nominated games industry veteran of 35+ years, has been active in all aspects of the business from Head of Development at Ocean Software in the 80’s/90’s to Founder of tech company Digimask in 2000. Having been involved in every transition of the videogames cycle, from home computer to console to mobile to VR, Bracey has demonstrated an ability to identify and bring to market successful games, not only for the Western territories but Asia also. Bracey is an active member of both BAFTA and UKIE.
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Doug Dyer Chief Operating Officer read more...

Doug has been a technology executive for nearly 25 years, primarily in the games industry. Doug has previously held leadership roles at Microsoft, THQ, and Warner Bros. He has worked on iconic brands and licenses such as Unreal Tournament, WWE Wrestling, Major League Baseball, The Simpsons, Harry Potter and Age of Empires. Doug started THQ Wireless, one of the first global mobile games publishers and has been involved in the development and launch of over 120 games and apps across all platforms accounting for billions in revenue
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Kish Hirani Chief Technology Officer read more...

An industry leader with 20+ years career in the games industry. Former Head of Developer Services for Sony PlayStation including PS VR from early concept to launch following a brief tech consultant at Microsoft. Various tech director roles at exciting games studios and publishers cemented his early career.

Recently as tech consultant, mentor and advisor, he has been shaping the VR and AR scene via talks and panels as well as through the BAFTA VR advisory group and UKIE Mixed Reality Subgroup.
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Keith Ramsdale Chief Commercial Officer read more...

Recognized in PCR’s 2014 “50 Most Influential People in Tech.” and a Games Industry veteran of 25+ years, Keith was Vice President of the Major Markets in Europe at Electronic Arts. He worked alongside EA’s Studios, Country teams and external partners. After leaving EA, he took an nonexecutive director role advising an Esports start up.

Keith was a long term UKIE Board member– the trade body for the UK’s games and interactive entertainment industry, and Chairman of The London Games Festival Industry.
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Jawad Ashraf Founder read more...

Jawad Ashraf is a successful entrepreneur focused on technology innovation over a period of 30 years. Currently Head of Technology at the Entertainer Dubai, working on the most successful mobile application in the Middle East. Formerly of Hiscox, a part of Lloyds London, he has been an investor in successful mobile application companies and has been in the VR space since its inception, releasing titles on every platform.
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Alex Amsel Blockchain Strategist read more...

Alex is an award winning game developer and blockchain expert. Having run a game development studio for over 15 years, he moved into the blockchain field in late 2012. He currently works with start-ups on their blockchain strategy and is a founding member of the Blockchain Game Alliance. His game work includes the Apple award winning and million selling indie hit Eufloria. Alex’s speaking roles include the first blockchain talk at GDC San Francisco and as external keynote at King’s internal conference. Other blockchain or gaming talks include TEDx, Pocket Gamer, GDC, DICE and more


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Ahmad Azeemi Creative Director read more...

With a background in literature & commerce, Azeemi has helped establish a number of successful international business ventures in various companies over the last decade, including the world’s first immersive media publishing agency, directing 3 VR titles. He has worked on shaping the COOPA compliance policies with Google over the last 3 years. He has also worked on creative, campaign experiences with brands like Huawei, Cathay Pacific, Ten Sports, PTI, Ufone & China Mobile. His creative imagination knows and follows no limits.


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Sabrina Gasson Marketing read more...

Blockchain ICO and video games marketing professional holding positions from directing marketing at Dragonchain (a top 50 ICO 2017) to AAA games publishers such as Konami and the large casual games portals such as Big Fish Games. With 14 years managing in-game revenue, online digital sales, defining KPIs, executing media plans, measuring data, reporting results, analyzing online behavior, engaging users and monetizing users. All within free-to-play/micro- transactions based economies to the large budget hit driven market.
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Daniela Hoffmann Finance read more...

Daniela, a Chartered Management Accountant, has over 10 years experience as a Finance professional working for Sky, a telecommunications and media conglomerate, where she acted as a Finance Business Partner. She also worked in the third sector as part of the Age UK's Finance transformation team, supporting their forecasting and business planning needs. Daniela recently managed and streamlined the operations of the global Finance team of a learning & development consultancy, supporting the business to achieve its revenue targets.
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Advisory Board

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Donna Benton Non-Executive Director read more...

One of Forbes’ top 100 most influential women in the Middle East, Donna is an entrepreneur responsible for ‘The Entertainer’. She led this UAE based company from a startup to today where the company has expanded to more than 20 destinations in 15 countries. Her first major investment after the acquisition of The Entertainer, Donna is helping Terra Virtua to develop their international business and marketing strategy whilst assisting expansion of the global user-base
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Germaine Gioia Licensing and IP read more...

Experienced licensing executive with a history of working creatively with brands and IP in digital media, consumer product development and distribution. Skilled in content licensing, consumer product strategy development and execution. Germaine headed business development and licensing efforts for THQ and Capcom Entertainment, securing premier properties from Lucasfilm, Disney/Pixar, Warner Bros., Sony Pictures, Sanrio, Saban, the WWE, MotoGP, NFL, MLB, NBA, Nickelodeon, Marvel, and others for devel
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Phillipe Erwin Business Development read more...

With a background in international and intellectual property law, Philippe has been working in the games industry for over 20 years in various roles, from marketing and production, to legal and business development. He has held senior positions at several fortune 500 companies, including Activision Blizzard, Universal Studios and Warner Bros and has worked with some of the industry’s top franchises, including Batman, Harry Potter, The Matrix, Tony Hawk, Spyro and Crash Bandicoot.
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David Atkinson Corporate Strategy read more...

David has a longstanding advisory experience including his time as a strategy consultant where he worked with companies like Heineken and DONG energy. He is known for his understanding of economic, strategic, ecosystem and currency landscapes. David was also COO of Mind Gym, a behavioral change consultancy, which grew revenue 3x in 4 years during his tenure and has a market cap of ~£150m.
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Industry Collaborations

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In the press

Netflix for VR? Terra Virtua Launches Platform Ahead of ICO

Terra Virtua, a subscription-based, virtual reality (VR) platform launched on Wednesday in London, ahead of an initial coin offering (ICO), in a bid to create a mainstream product read article...

Video Games Industry Veterans Launch Terra Virtua, the First-Ever...

London, 8th March 2018: Today marks the highly anticipated launch of Terra Virtua, a completely new category of virtual reality experience that brings together VR gaming read article...

Subscription-based virtual reality platform Terra Virtua launching...

A new virtual reality marketplace will go live later this year, allowing users to pay a monthly fee for full access to all virtual and augmented reality content. read article...

Video games industry veterans launch Terra Virtua, the first-ever...

Today marks the highly anticipated launch of Terra Virtua, a completely new category of virtual reality experience that brings together VR gaming, social experiences and spectator events read article...

Terra Virtua Launching This September

A new virtual reality (VR) marketplace is set to go live later this year in the form of Terra Virtua allowing user to enjoy new content on a monthly subscription-based model. read article...

基于订阅的VR平台Terra Virtua将于今年9月发布

Terra Virtua被称为“Netflix VR”,它让Oculus Rift的用户可以享受日益增长的虚拟现实和增强现实(AR)内容库,包括视频游戏和体验。如果前期的效果良好, read article...

資深電玩產業人士組成團隊將推出 VR 娛樂平台 Terra Virtua

將虛擬實境(VR)遊戲、社交體驗與觀賞活動集於一身,並為玩家帶來虛擬實境體驗的娛樂平台 Terra Virtua 正式發表。 read article...

VR平台Terra Virtua计划在9月份推出

Terra Virtua被贴上了'Netflix for VR'的标签,让Oculus Rift的用户可以享受到日益增长的虚拟现实和增强现实(AR)内容库,read article...

資深電玩產業團隊推出 Terra Virtua──全球首個訂閱制的虛擬實境娛樂平台

全球首個將虛擬實境遊戲、社交體驗與觀賞活動集於一身,並為用戶帶來嶄新虛擬實境體驗的娛樂平台 Terra Virtua 12 日正式發表。read article...

基于订阅的VR平台Terra Virtua将于今年9月发布

新的虚拟现实(VR)市场将在今年晚些时候以Terra Virtual的形式上线,允许用户以每月订购模式欣赏新内容。 Terra Virtua被贴上了 read article...

VR-платформа Terra Virtua выйдет в сентябре

Новая платформа виртуальной реальности Terra Virtua позволит всем любителям контента получать его на ежемесячной read article...

資深電玩產業人士組成團隊將推出 VR 娛樂平台 Terra Virtua

Terra Virtua 指出,虛擬實境目前尚未完全打入主流的娛樂市場,其中的原因是當一個新型虛擬實境體驗熱潮漸退時,便沒有理由再走回頭路了;有見及此,Terra Virtua read article...